Status effects
Beamed[edit | edit source]
Being beamed causes characters take damage every few seconds.
Being beamed can be cured by:
- Continuing battle
- Finishing the battle
Coughing[edit | edit source]
Coughing causes characters to take damage every few seconds.
Coughing can be cured by:
- Continuing battle
- Finishing the battle
Insane[edit | edit source]
Insanity causes characters to attack random targets in battle, including allies and themselves. Additionally, insanity causes characters to take damage every few seconds. Characters affected by insanity cannot be controlled by the player until the status is cured.
KO[edit | edit source]
When a character's HP drops to 0, they get knocked out, and can't do anything. Characters who are knocked out appear as ghosts on the overworld. If everyone in the party is knocked out, it results in a game over.
Being knocked out can be cured by:
Nauseous[edit | edit source]
Nausea causes characters to take damage every few seconds.
Nausea can be cured by:
- Continuing battle
- Finishing the battle
- Using a green gembloom
Numb[edit | edit source]
Numbness causes characters' turn recharge bars to not refill at all.
Numbness can be cured by:
- Continuing battle
- Finishing the battle
Strange[edit | edit source]
Feeling strange causes characters to attack random targets in battle, including allies and themselves. Characters who feel strange cannot be controlled by the player until the status is cured.
Feeling strange can be cured by:
- Continuing battle
- Finishing the battle