Ghost of Starman
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Jump to navigationJump to searchGhost of Starman | |||
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Overworld | ![]() | ||
HP | 550 | ||
PP | 462 | ||
Attack | 152 | ||
Defense | 70 | ||
IQ | 43 | ||
Speed | 100 | ||
EXP | 15 | ||
Money | $22 | ||
Item Drops | Goddess ribbon (1%) | ||
Locations | Anolin Bolos Celine Jupiter Starman Base Neptune Starman Base | ||
Zarbol's Scan info | "Ghost of Starman" HP 550 A heavily upgraded special ops unit. It is made from a salvaged, defeated veteran. Vulnerable to electricity. | ||
Relatives | Blue Starman Captain Deepsea Final Starman Larice Starman Starman? Starman Deluxe Starman Plus Starman Super |
Ghosts of Starmen are enemies encountered on Jupiter beginning in Chapter 3. Shortly after Alinivar arrives in Bolos, a Ghost of Starman and a Blue Starman show up to destroy the town, and end up attacking the party. Afterwards, Ghosts of Starmen appear in the ruined city of Anolin, in the Jupiter Starman Base, and aboard the Celine.
Later, a Ghost of Starman appears as the leader of the Starman Shipping Crew in the Neptune Starman Base.
Text | Effect |
---|---|
Menacing smile | Does nothing. |
PK Beam β | Does mid-level damage to one party member and beams them. |
PK Starstorm α | Does mid-level damage to all party members. |
Whisper "3..." | Does nothing. |
Murmur "2..." | Does nothing. |
Mutter "1..." | Does nothing. |
PK Starstorm Ω | Does high-level damage to all party members. |